{"id":64144,"date":"2026-10-19T09:35:23","date_gmt":"2026-10-19T08:35:23","guid":{"rendered":"https:\/\/ihedn.fr\/?p=64144"},"modified":"2026-10-19T09:43:43","modified_gmt":"2026-10-19T08:43:43","slug":"de-la-manette-au-treillis-la-grande-alliance-du-jeu-video-et-de-la-defense","status":"publish","type":"post","link":"https:\/\/ihedn.fr\/en\/lundis-de-lihedn\/de-la-manette-au-treillis-la-grande-alliance-du-jeu-video-et-de-la-defense\/","title":{"rendered":"From the controller to the combat uniform: the great alliance between video games and defence"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"64144\" class=\"elementor elementor-64144\" data-elementor-post-type=\"post\">\n\t\t\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-996fc96 e-flex e-con-boxed e-con e-parent\" data-id=\"996fc96\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-be8755d elementor-widget elementor-widget-heading\" data-id=\"be8755d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h5 class=\"elementor-heading-title elementor-size-default\">IHEDN Mondays are now available in audio format!<\/h5>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-12bc3a6 elementor-widget elementor-widget-text-editor\" data-id=\"12bc3a6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Click below to listen:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-191a3b6 elementor-widget elementor-widget-html\" data-id=\"191a3b6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<style>\n.player-container-1 {\n  width: 100%;\n  padding: 10px;\n  border-radius: 20px;\n  backdrop-filter: blur(15px);\n  background: rgba(255,255,255,0.15);\n  box-shadow: 0 3px 30px rgba(0,0,0,0.2);\n  display: flex;\n  flex-direction: inline;\n  align-items: flex-start;\n  color: #fff;\n  margin: 0 auto;\n  background-color: #053973;\n}\n\n#waveform-1 {\n  width: 100%;\n  height: 50px;\n  margin-bottom: 20px;\n}\n\n.controls-1 {\n  display: flex;\n  flex-direction: column;\n  align-items: center;\n  gap: 5px;\n}\n\n#playPause-1 {\n  width: 45px;\n  height: 45px;\n  border: none;\n  background: rgba(255,255,255,0.3);\n  backdrop-filter: blur(5px);\n  border-radius: 50%;\n  cursor: pointer;\n  display: flex;\n  justify-content: center;\n  align-items: center;\n  transition: background 0.2s;\n  padding: 0;\n}\n\n#playPause-1:hover {\n  background: 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dessous -->\n  <div id=\"waveform-1\"><\/div>\n\n\n<\/section>\n\n<section>\n<script>\n\nconst wavesurfer1 = WaveSurfer.create({\n    container: '#waveform-1',\n    waveColor: 'rgba(255,255,255,0.4)',\n    progressColor: '#fff',\n    cursorColor: '#fff',\n    barWidth: 3,\n    barRadius: 3,\n    height: 50,\n    responsive: true,\n    normalize: true\n});\n\n\/\/ Charge ton fichier audio depuis le site WordPress\nwavesurfer1.load('https:\/\/ihedn.fr\/wp-content\/uploads\/2026\/10\/audio-2026-10-19-jeux-video-et-armee.mp3');\n\nconst playBtn1 = document.getElementById('playPause-1');\nconst timeDisplay1 = document.getElementById('time-1');\n\n\/\/ SVGs\nconst playSVG1 = `<svg version=\"1.1\" id=\"playSVG-1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" x=\"0px\" y=\"0px\" viewBox=\"0 0 330 330\">\n<path 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{\n    const current = wavesurfer1.getCurrentTime();\n    const duration = wavesurfer1.getDuration();\n    timeDisplay1.textContent = formatTime(current) + ' \/ ' + formatTime(duration);\n});\n\nwavesurfer1.on('ready', () => {\n    const duration = wavesurfer1.getDuration();\n    timeDisplay1.textContent = '00:00 \/ ' + formatTime(duration);\n});\n<\/script>\n<\/section>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-8b3b49e e-con-full e-flex e-con e-parent\" data-id=\"8b3b49e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-6003d99 e-con-full e-flex e-con e-child\" data-id=\"6003d99\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-4ec7f94 e-con-full e-flex e-con e-child\" data-id=\"4ec7f94\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-e37e49f e-con-full e-flex e-con e-child\" data-id=\"e37e49f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-be248d5 elementor-widget elementor-widget-text-editor\" data-id=\"be248d5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Decision-making, responsiveness, coordination, resource management, strategy\u2026 the qualities that have been essential for millennia to be a good soldier are also, since the 20th<sup>e<\/sup> century, those required to excel at video games.<\/p>\n<p>Long dismissed as mere entertainment for teenagers \u2013 whether actual or immature \u2013 video games have gradually established themselves as the world\u2019s leading cultural industry, far outstripping the film industry in terms of turnover and audience figures. Beyond financial considerations and popular enthusiasm, this digital medium is forging an increasingly deep relationship with the military world.<\/p>\n<p>The military\u2019s interest in games did not begin with the advent of microprocessors. Long before the first cathode-ray tube screens, strategic thinking had already been using games as spaces for experimentation without any direct risk to human life. As early as the 3rd<sup>e<\/sup> In China in the 1st century BC, the game of Go was used to train the political and military elite in encirclement tactics and strategic planning.<\/p>\n<p><br><\/p>\n<p><b>A technological foundation with military origins<\/b><\/p>\n<p>Closer to home, <a href=\"https:\/\/ihedn.fr\/en\/notre-selection\/wargames-radar-romans-la-fiction-au-service-de-la-defense\/\">the Prussian General Staff of the 19th century<sup>e<\/sup> century<\/a> has formalised the use of <i>wargames<\/i> or map-based board games to model troop movements, a rigorous method that was quickly adopted by the US Navy and all the major Western armed forces. When modern computing emerged in the mid-20th<sup>e<\/sup> In the 20th century, it emerged from the needs of military research during the Cold War, funded to calculate the ballistic trajectories of missiles and rockets.<\/p>\n<p>It was precisely on this technological foundation of military origin, thanks to the PDP-1 computer developed by Digital Equipment Corporation, that the Massachusetts Institute of Technology was founded in 1962 <i>Spacewar!<\/i>, one of the very first video games in history, pitting two spaceships against each other around a black hole. The very origins of video games are thus directly linked to public procurement and defence budgets. Later, in the 1980s, the US military asked the publisher ATARI to \u00abcustomise\u00bb its game <i>Battlezone<\/i> for training soldiers.<\/p>\n<p>Over the decades and through technological leaps, the link between the armed forces and gaming has been embodied in iconic productions that have left their mark on the collective imagination whilst redefining society\u2019s relationship with military matters. At the turn of the 2000s, the US military took this approach to its extreme by developing its own first-person shooter, <i>America\u2019s Army<\/i>. Distributed free of charge, this publication was specifically designed to promote the institution\u2019s values, inspire vocations and recruit young people by giving them a taste of barracks life and the tactical procedures of a soldier.<\/p>\n<p>At the same time, in the private sector, huge business sagas such as <i>Call of Duty<\/i> or <i>Battlefield<\/i> have taken visual, audio and tactical realism to unprecedented levels. By working closely with military advisers, intelligence experts and arms manufacturers, the studios behind these <i>blockbusters<\/i> transform contemporary theatres of operations into ultra-realistic interactive spectacles. Studios thus benefit from exclusive access to cutting-edge expertise to enhance the credibility of their productions, whilst helping to convey to the general public a positive and technologically advanced portrayal of armed operations.<\/p>\n<p><br><\/p>\n<p><b>The studios\u2019 substantial budgets benefit the armed forces<\/b><\/p>\n<p>Conversely, graphics engines and virtual reality technology derived from the video game industry make it possible to develop immersive combat simulators at a lower cost. \u00abSome companies invest considerable sums in developing their games,\u00bb says Stanislas Dewavrin, a participant on the 2026\u20132027 IHEDN national course specialising in Digital Sovereignty and Cybersecurity (SNC):<\/p>\n<p style=\"margin-left: 35.4pt;\">\u00abThe figures are not official, but for the last <i>GTA 6<\/i>, the figure would be close to two billion dollars. For <i>Call of Duty,<\/i> \u00bbIt\u2019s no doubt well over 400 million dollars. It\u2019s certainly not the sort of thing a government would spend a billion on to develop a video game!\"<\/p>\n<p>The tactical shooter series, which has been running since 2001, <i>ARMA<\/i> is renowned for its realism. \u00abWhen you\u2019re heading to an operation site, you literally spend 30 to 45 minutes sitting in the back of a lorry,\u00bb says Stanislas Dewavrin with a laugh. \u00abAnd if you get shot as you\u2019re getting out of the lorry, you\u2019re dead and you have to start all over again.\u00bb<\/p>\n<p>A self-taught developer, Stanislas Dewavrin joined the French mobile games publisher Gameloft at the age of 18, where, in 2004, he created the car racing game <i>Asphalt<\/i>, which has now reached 1.7 billion paid downloads worldwide. At the helm of his own studio, Oh BiBi, since 2012, he has published other highly popular games such as <i>Frag Pro Shooter<\/i> (300 million players) and is currently developing the next mobile version of\u2019<i>Angry Birds<\/i>.<\/p>\n<p><br><\/p>\n<p><b>Understanding three-dimensional geometry, hand-eye coordination, quick decision-making\u2026<\/b><\/p>\n<p>For this gamer, who has been playing since childhood, military simulators and video games are \u00abpart of the same continuum\u00bb. Both can be very useful for developing human acuity. From an operational and cognitive perspective, regular practice of shooting or strategy games develops skills that can be transferred to the battlefield: an understanding of three-dimensional geometry, hand-eye coordination, rapid decision-making under high levels of stress, and concise communication within a team. Stanislas Dewavrin gives an example:<\/p>\n<p style=\"margin-left: 35.4pt;\">\u00abIn South Korea in the early 2010s, the best players in <i>StarCraft 2<\/i>, a real-time strategy game, were able to make 300 decisions a minute during the fast-paced stages, with both hands on their keyboards, whilst looking at their screens.\u00bb<\/p>\n<p>Video games are also of interest to military institutions for another reason: they are a powerful tool for raising their profile, building loyalty and modernising their image amongst younger generations.<\/p>\n<p>In France, the Ministry of the Armed Forces has taken up this issue at the instigation of the Cinema and Creative Industries Mission, notably through <a href=\"https:\/\/lnx-esport.fr\/about\/\">the LNX portal<\/a> aimed at gamers, established in 2022. Initiatives are also emerging at a local level, such as at the Army Intelligence School (ERAT) in Saumur, which launched in early 2026 <i>Call of Intel<\/i>, dedicated to exploring careers in intelligence.<\/p>\n<p><br><\/p>\n<p><b>A joint forces team of soldiers who train in their spare time<\/b><\/p>\n<p>This momentum has led to the formation of genuine internal esports communities, initially on a voluntary basis, with over 1,200 players in the Air and Space Force and several hundred in the Army. The armed forces now field their own teams of service personnel, who train in their spare time, at major events such as the Gamers Assembly. <a href=\"https:\/\/www.youtube.com\/watch?v=rA4UXwvAZXU\">The Arkh\u00e8 Joint Task Force<\/a>, founded in March 2024, is making a name for itself in competitions in <i>League of Legends<\/i>, one of the most popular games at the moment. By streaming content on Twitch or engaging with the community on Discord, the organisation strengthens internal cohesion and maintains a direct, close link with civil society.<\/p>\n<p>The ergonomics of consumer-grade console controllers are directly adapted for the remote operation of reconnaissance drones, remotely piloted ground vehicles or armoured turrets, making use of the young recruit\u2019s muscle memory.<\/p>\n<p>In the current conflict in Ukraine, the importance of drones is also reflected in a growing comparison with video games. Ukrainian officer Robert Brovdi, known as \u00abMagyar\u00bb, commander of the famous combat drone unit \u00abMagyar\u2019s Birds\u00bb, has introduced a points system for his soldiers based on the significance of the Russian equipment destroyed, explains Stanislas Dewavrin:<\/p>\n<p style=\"margin-left: 35.4pt;\">\u00abThey have a league table of the best-performing squads, and it\u2019s not just about being number one \u2013 the budget allocations for these squads depend on their ranking. The more effective you are, the larger the budget you have access to for better equipment.\u201d.<\/p>\n<p style=\"margin-left: 35.4pt;\">In video games, there\u2019s this dynamic known as positive reinforcement: the best players get even better, and those who are lagging behind but who really want to succeed are ten times more motivated to try and catch up; their determination can take them to new heights. That\u2019s another aspect of video games: it\u2019s not just about learning, it\u2019s also about motivation.\u00bb<\/p>\n<p>Gaming codes are now making their way into the IHEDN: in just a few hours, and thanks to AI, Stanislas Dewavrin created a simulation game for his SNC major committee, aggregating thousands of data points to develop various scenarios in a region of the world currently in conflict: political decisions, military operations across all environments, energy flows, population, weather\u2026&nbsp;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>To mark Paris Game Week this week, we take a closer look at the increasingly close links between the armed forces and the world of gaming, with commentary from Stanislas Dewavrin, creator of globally released video games and a participant in the IHEDN\u2019s national programme.<\/p>","protected":false},"author":16,"featured_media":64146,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"page_builder":"","footnotes":""},"categories":[41,171],"tags":[],"class_list":["post-64144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lundis-de-lihedn","category-notre-selection"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>De la manette au treillis : la grande alliance du jeu vid\u00e9o et de la d\u00e9fense - L&#039;IHEDN : Institut des hautes \u00e9tudes de d\u00e9fense nationale<\/title>\n<meta name=\"description\" content=\"\u00c0 l\u2019occasion de la Paris Game Week cette semaine, zoom sur les liens de plus en plus \u00e9troits entre les arm\u00e9es et l\u2019univers du gaming, avec les commentaires du cr\u00e9ateur de jeux vid\u00e9o mondialement diffus\u00e9s Stanislas Dewavrin, auditeur de la session nationale de l\u2019IHEDN.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ihedn.fr\/en\/lundis-de-lihedn\/de-la-manette-au-treillis-la-grande-alliance-du-jeu-video-et-de-la-defense\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"De la manette au treillis : la grande alliance du jeu vid\u00e9o et de la d\u00e9fense\" \/>\n<meta property=\"og:description\" content=\"Le 28 septembre 1781 d\u00e9butait la bataille de Yorktown, pr\u00e9lude \u00e0 la d\u00e9faite britannique dans la guerre d\u2019ind\u00e9pendance des \u00c9tats-Unis. Retour sur quatre figures parmi les milliers de Fran\u00e7ais engag\u00e9s aux c\u00f4t\u00e9s des Am\u00e9ricains : un appui sans lequel ces derniers n&#039;auraient pu gagner leur souverainet\u00e9 si t\u00f4t, selon l&#039;historienne Iris de Rode.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/ihedn.fr\/en\/lundis-de-lihedn\/de-la-manette-au-treillis-la-grande-alliance-du-jeu-video-et-de-la-defense\/\" \/>\n<meta property=\"og:site_name\" content=\"L&#039;IHEDN : Institut des hautes \u00e9tudes de d\u00e9fense nationale\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/ihedn\/\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-19T08:35:23+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-19T08:43:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/ihedn.fr\/wp-content\/uploads\/2026\/09\/BANDEAU_LIH_28092026-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ayoub Chennoufi\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"De la manette au treillis : la grande alliance du jeu vid\u00e9o et de la d\u00e9fense\" \/>\n<meta name=\"twitter:description\" content=\"Le 28 septembre 1781 d\u00e9butait la bataille de Yorktown, pr\u00e9lude \u00e0 la d\u00e9faite britannique dans la guerre d\u2019ind\u00e9pendance des \u00c9tats-Unis. 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